Sweet, now that we’re done Mad Monster Mansion, it’s off to… oh no.  RUSTY BUCKET BAY!!  Noooooooooooo!

BKShack

This will lead us to the next world… eventually…

Rusty Bucket Bay is probably one of the more infuriating worlds I’ve ever played in a platform game.  It’s just mean.  And of course, before I can willingly subject myself to it, I’ve gotta figure out how to open it up.  I manage to open the gate behind Mad Monster Mansion and found a small house in behind it.  Banjo can’t get in though, so it’s back to Mumbo in the Mansion, and Pumpkin-Banjo lives again!  After sneaking into the house through a crack, I find a switch in a coffin in the shack.  Hitting it raises the water level in a previous area, and starts a search for the next switches.  After finding the rest of them to raise the water level the rest of the way, and activating another Cauldron for quick access, we head into the level.  God help us.

BKRusty

Pleasant, right? Almost picturesque.

One of the big reasons that Rusty Bucket Bay is such a pain is because the oily water uses up your air twice as fast when you’re swimming, and of course, a lot of switches and items are underwater.  You even lose breath from swimming on the surface of the water, and don’t regain any of your Breath points until you’ve been out of the water on dry land for several seconds.  We hopped around and collected some Notes and our first Jinjo of the lot, hidden underwater beneath a grate near the beginning of the level.  We continued to explore the perimeter, found a couple more Notes, and made the dumb mistake of jumping into a caged area to rescue another Jinjo.  We got the little guy, but there’s a shark prowling in the caged area, and we don’t have much time in the water before he snacks us down.

There was a hole in the wall that led to a secret area with a Honeycomb Piece, so that’s awesome, but still no exit.  The shark ended up lunching us to death once we came back out, so I guess that’s one way to escape that are?  Argh.  On the way back to where we were, though, I saw a window that looked out of place, so we smashed it and dropped to another area… with a Jiggy!  That’s one down!  Another few Notes, plus a 1-Up, and we exited through the water and swam to dry land.

BKToxic

How did that guy get over there?

As we continued circling the level from the outside, we found a toxic waste pit with another Jinjo trapped at the edge.  How do these little guys get themselves into these messes?  We grabbed him, despite crappy camera angles costing us some damage, and headed into a nearby storage container to grab some more Notes.  Other containers had another Jinjo and another 1-Up, so none of it was for waste, but at that point we hit a wall and had to go back.

BKRotor

Totally not-suspicious switch.

Back to the beginning of the level, we headed up the ramp onto the boat.  We have a few Jinjos, one Jiggy, and about a third of the Notes in the level already, so this is probably where the meat of the level lies.  I explored the upper decks first, grabbing some more Notes and finding a pipe to jump down.  Inside, there was a switch to change the speed of the rotors in another room, so I’m glad I hit this first.  We found a Jiggy at the very top of the ship, then jumped down the rest of the pipes on deck to see if there was anything below.  A few more Notes and a Jinjo later, and we’ve explored all the pipes, too.  I seem to be running out of places to look, but I notice a door in the bottom of one of the smoke stacks, and Beak Bash it open to find some more unexplored territory.

BKEngine

The guts of the ship. Oh, and did I mention that’s a bottomless pit beneath us?

Inside is the engine of the ship, and the reason I hit that propeller switch earlier.  Several sets of rotors and spinning platforms are all over this area, but I navigate through them an score my third Jiggy, along with another bunch of Notes.  Over 80 Notes now, but not even half the Jiggys.  Another switch reveals a Jiggy outside the ship on the other side of the engine (which will be a gigantic pain to get to), and I’m pretty sure a dolphin that we saw earlier, trapped by the anchor, has one.  We hit another propeller switch, and the engine stops completely… for a set time period.  Luckily, we have everything in this area, so we boot it out of the engine room and to the back of the boat, grabbing the Jiggy with seconds to spare.

BKSteam

I wonder if there’s an area that tells you what switches to hit? I just guessed and got lucky.

Trail and error net me my fifth Jiggy at the top of the ship, with a code-entry puzzle involving steam horns.  Every mistake costs a life point, but a few lucky guesses net me the proper combination and we claim the prize.  The angle also affords me a new view of a crane from earlier, and I see how I can use the ladder on it’s side to claim grab another Jiggy that’s been sitting in front of me for a while.  There’s still one area that I can’t seem to get to, but I’ll look for a way to move the anchor in the interim.

Some more poking around revealed that some of the portholes on the side of the ship were also breakable, so we explored another couple of rooms, nabbed ourselves another Jiggy and a Stop’n’Swap Egg, as well as some of the last of the Notes kicking around the level.  Some random exploring sticks me to a rope near the top of the ship, which I climb up to access the crane I’ve been missing.  From here, I can access the last Jinjo and it’s Jiggy, as well as a few more Notes, and I can open up the last area of the level.  Woot!

BKBoxBoss

It’s a boss-in-a-box. Well, a bunch of them, I guess.

It’s a boss! Luckily, this box is kind of a pushover.  Three hits is all he takes before he splinters into two smaller boxes, which split into smaller boxes, etc.  It’s a little frantic, but we clear out all of the bits, and claim our ninth Jiggy!  But where’s the last one?  How do I help that dolphin?  And where are the four Notes that I’m still missing?  We continue to poke around the level, and although I think I’m looking for a Flight Pad, we end up finding the Grunty Switch for the level, so we’ll collect that Jiggy when we get back to the hub world.

I swam around the dolphin for a bit, and finally found that we could go inside the ship through the anchor hole.  Inside were a couple enemies, the last four Notes (that’s all 100 of them!), and a switch to bring up the anchor.  The dolphin leaves behind the last Jiggy, so we grab it and exit out of this awful level!  Finally!

We pick up the Jiggy from the Grunty Switch is Rusty Bucket Bay, and with the 33 Pieces we still have, we should have no problem unlocking another level… if we can find the platform.  Luckily, I unlocked a Note Door earlier right near here, but didn’t explore it too deeply.  Guess it’s time to do so!  It leads into a meadowed area, with the entrance to Click Clock Wood at the top.  We hit a switch to activate the Puzzle Platform needed to unlock the level, but it’s back at the beginning of the hub world.  Ugh.  Well, a couple of Cauldron teleports take us back to the beginning and we push the pieces into place, before teleporting back to the same room we were just in, now housing the entrance to the final(?) world.

27-04-13

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