Still in World 6, we hit up Misty Mine.  Again, I’m filled with trepidation that it’s a mine cart level, but it to be just another platforming run, and it falls with ease.  The next level however, Loopy Lights, almost gives me an aneurysm.  It’s using the lights-out gimmick again, but this time you have to hit switches to turn the lights back on.  With switch placement, deliberate stretches with no light, and enemies ready to kill you the first misstep, I lose more lives to this level than any before it.  Such rage…  Platform Perils isn’t bad, a level using moving platforms that fade out after a short period.  A few tight spots, but nothing that we can’t get through.  Necky’s Revenge is the boss, and it’s just an amped up re-hash of the earlier Necky boss.

DKCLightswitch

Loopy Lights, you are infuriating. Thank god levels like you exist.

The final world, Gang Plank Galleon, is… oh, wait.  It’s just King K. Rool?  But he’s the last boss!  I thought there was a world to go with him!  Huh.  Well, I guess not!  He’s actually not that difficult either, and after sitting through his fake ending, designed to lure us into a false sense of security, we beat the last few hits out of him and clear the game.  That was… anti-climactic?  Oh whatever, it’s a 1994 platform game.  What am I expecting, Shakespeare?

DKCKRool

GET SOME DONKEY KONG!!

24-03-13

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